Archive for the ‘Games’ Category

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BMW M3 Challenge

October 15, 2008

 

BMW M3 Challenge

BMW M3 Challenge takes the thrill of driving to new heights. BMW M3 Challenge, which is the official game to BMW´s all-new M3 Coupé, features the original high detailed BMW M3 in all its available exterior colours and the original Nurburgring GP-track in a hyper realistic racing world. BMW M3 Challenge will allow you to experience the new BMW M3 Coupé right there where it was born and developed – on the race track.
Features

Stunning simulation of the all new BMW M3 Coupé
Choose from 4 different driving perspectives: Cockpit, Bonnet, Bumper and Chase-Cam
Configure your own M3 Coupé by selecting the colour and the rims.
4 game modes, including:
Test Drive
Time Trial including ghost car
Race Weekend with up to 15 AI-drivers and three difficulty levels
Multiplayer Race with up to 15 human opponents via internet and LAN
Original Nurburgring Grand-Prix track and “Sprint” short-bound.
Replay-function

Download the game and enjoy.

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Preview Of EndWar

August 31, 2008

 

World War III and its hypothesized aftermath has been the subject of countless novels, films, video games and even music for the last sixty years. Basically, since the defeat of the Axis Powers in 1945, people from nations around the globe have prophesized about what the parameters would be for the next Great War. As Americans, we have been subject to these possibilities since their inception. But as time marched on, our speculations as far as the “who” and “where” of the next world conflict have evolved.

In the 60’s it looked as if it was going to come from Cuba. In the 80’s it seemed mainland Russia would be the source. Today our attention is focused on the Middle East and North Korea. Enter Tom Clancy. A man who has sold over 80 million books, lent his name to over 12 games and has had adaptations of his novels turned into 4 well received feature films tackling this very subject. In Clancy’s latest effort, EndWar, he goes about doing what he does best…telling us how the bombs are going to fall.

EndWar is a real time strategy game being developed by Ubisoft’s Shanghai team and is the first game of it’s kind being made under the Tom Clancy moniker. The Clancy name is something that is synonymous with tactical and squad based shooters like Rainbow Six, as well as their highly successful espionage series Splinter Cell (which also has a new entry for next gen consoles being slated for next year). These games focused the player’s attention on a particular soldier or group of soldiers. Now, Ubisoft wants to draw that focus back to consider the entire war that you are engaged in. From infantry to artillery, you will be in charge. The player will be given the opportunity to govern the movements of an entire front.

RTS games have been attempted on consoles before (some with less than favorable results), but none like this. Ubisoft and Creative Director Michael De Platter want you to be the general. They want you to bark the orders…and they do mean literally. Part of the reason that many attempts to transfer the magic of strategy games from PC to Console have failed is due to the poorly adapted control schemes. In reaction to that, De Platter and company have designed the game to be played with the XBOX headset.

You tell squad Red-5 to attack Alpha and they snap into action: hugging cover and staying in formation along the way. Good A.I. will definitely need to play a part in all this, but if it works as its supposed to it should help take out a lot of the Stalinistic authority needed to watch over each individual soldier, freeing you up to consider the entire battalion’s course of action. This doesn’t mean that the controller will be completely struck from the record though. Think of it as playing the role of a walkie-talkie. You press the right trigger to initiate the voice recognition and issue your orders accordingly through the headset.

 

 

 

 

 

 

 

A heads up display will be available for referencing your available commands, however any orders you’ve memorized can be issued without bringing up said display. Stubborn D-pad purist can rest easy knowing that the directional buttons can still be used to tell your army to move, attack, defend and capture. So, anyone that has played previous entries of the Clancy canon (GRAW, Rainbow Six: Vegas) should be comfortable with the setup.

The success of this bold technology relies on the voice recognition accuracy. According to De Platter at the game convention in Leipzig, Germany the team has achieved 90% accuracy thus far and are shooting for 95%. It’s good to see how much attention Shanghai is putting on this aspect. There’s nothing worse than ordering a platoon to take out a beachhead gun emplacement, only to witness your men start grilling burgers while their comrades are viciously mowed down – all because the computer mistook your Midwestern accent of the word “execute” as “barbecue”.

Aside from the exciting prospect of using your voice to command your legions, another thing that makes this title immediately standout are the amazing battle possibilities that will be found on XBOX Live. The game in fact has been designed specifically with online involved, which is evident due to the variety ways in which EndWar can be played. Any of the missions can be taken on in Single Player, Multiplayer or Co-op mode. Not only that, but there will also be a massive multiplayer online campaign available to the swarms of XBOX Live account holders all over the world.

Command a particular section of your faction’s military force along with your comrades. Your battle record will tip the scales of the entire war. Win a battle and you’ll advance the line. Lose a skirmish and that line will recede (along with you receiving a barrage of voice modulated ridicule from the 13 year old Erwin Rommel wannabe on the other side).

There will be about 40 fully destructible battlefields to wreak havoc in when the game is released, with almost inevitable online additions in tow. The battlefields will be set in locales such as Paris, Washington DC, Moscow, Germany, New York Harbor, Spain and rural America. The screen will be packed. Each one is clocking in at hundreds of megabytes each, according to De Platter. Upgrading will also play a large roll in EndWar with over 300 equipment and training upgrades available for your units (Riflemen, Engineers, etc.) and vehicles (tanks, helicopter gunships, camera drones, hunterkiller robots, sentry drones and planes).

All in all EndWar is looking very promising. If Ubisoft can deliver on their claims then a must have addition to your XBOX 360 library will be out the first quarter of 2008. Considering Halo 3 will be launching in September, EndWar may be sliding in at just the right time to snag a good amount of players needing a break from Master Chief in search of a new online fix. After all, why be the puppet when you could be the man pulling the strings.

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REVIEW: Call of Duty 4: Modern Warfare (Xbox 360 version)

July 22, 2008

Call of Duty 4 may very well be the first anti-war war game. At the very least, it makes a damn powerful argument for nuclear disarmament.

French film critic (and filmmaker) Francois Truffaut claimed that an anti-war war film was impossible to make. His argument was that, through the act of putting war on film, it was glorified. This sentiment should probably go doubly for videogames, especially in the traditionally gung-ho first-person shooter genre. So, how does this game manage to cause such an emotional reaction?

As is obvious from the game’s sub-title, the series has moved from the WWII era into modern times. So it’s ironic that Call of Duty 4 is, in some ways, the Saving Private Ryan of the videogame world: a look at war that is both viscerally thrilling and emotionally devastating. The game’s plot is a Tom-Clancy-esque foray into fictional conflicts, centralized in the Middle East and Russia. A militant group executes a Middle-Eastern leader in a coup, one of the most disturbing and memorable sequences in the game. In that sequence, the player is put into the doomed man’s shoes: a brilliant move that brings one closer to the story than any cutscene could. The leader of said group must be found and killed by the militaries of the free world, specifically the U.S. Marines and the British S.A.S. The campaign has you play as soldiers in both armies.

This is no morally ambiguous conflict: these guys are pretty seriously evil, so you never really question the need for military action. I never got a very good grasp on how the various regions are connected in the game, but the story, something sorely lacking from the previous games in the franchise, is pretty damn compelling. There’s a segment at the end of the first act which will stay with you for a long, long time after you finish the single-player campaign. It’s a powerful moment that really subverts your expectations of how a videogame’s story should play out. It extends to the gameplay, as well — the battles have a gritty, torn-from-the-headlines feel to them that, at times, can be downright uncomfortable.

There will be those that complain that it’s not much of a departure from Call of Duty 2 gameplay, which is valid, but Call of Duty 2 is the best WWII game I’ve ever played. The fact that Infinity Ward didn’t stray too much from formula is a good thing. The console version of the game is missing any leaning or cover mechanic, which would’ve been a good addition, but it still controls perfectly — a twitch gamers dream. There are a few annoying moments, such as enemy helicopters that fire on you with accuracy that would make William Tell crap himself, but nothing that damages the experience. This game’s polished to a shine. Some people might think the single-player campaign is a bit too short, but it’s very replayable, and there is an unlockable “arcade mode,” in which the player can replay individual levels with a scoring system. It’s also a memorable and extremely satisfying experience, and can be a hell of a challenge, at least on the higher difficulty levels. On Veteran, the hardest mode, it can get downright frustrating: truly for the hardcore gamers only.

Oh, and the game runs like a charm. The engine is flat-out amazing. It runs at a silky-smooth 60fps with no noticeable hiccups, which is especially impressive considering the fact that it’s one of the best-looking games on the market. (There have been complaints that the game isn’t rendered at a full 720p, like Halo 3, but, playing it on a 720p monitor, I couldn’t tell any difference at all.) It’s certainly the most realistic-looking game to date (although I haven’t played Crysis yet, and, from what I’ve heard, that might take the cake), even if the texturing isn’t quite up to Unreal Engine 3 (The prolific engine used in Unreal Tournement 3, Mass Effect, Rainbow 6: Vegas, Bioshock, Gears of War, etc.) standards. But then, there’s next to no texture pop-in, so there’s something of a trade-off.

And it’s intense. The most intense FPS I’ve ever had the pleasure of playing. The first time an RPG flies by a foot away from your face is guaranteed to get your heart pumping. It takes the intensity of the firefights in Call of Duty 2, and ratchets everything up about 10 notches. Forget the beaches of Normandy — Try storming a nuclear missile launch silo, knowing that failure means the death of everyone on the East Coast of the United States. You’re enormously outnumbered, there are enemy vehicles in the area, and hundreds of bullets are whizzing by your head. Your only cover is a crumbling roadblock. And you’re timed. This is one of the first games in which a timed segment actually adds to the experience, instead of cheapening it.

Similar to its predecessors in the series, the sound design is amazing. Play it loud. The whizzing bullets, the booming explosions, and the high-pitched whine in your ears when a grenade goes off a little too close for comfort… they all sound amazingly realistic. The Harry Gregson-Williams/Stephen Barton score adds to the intensity without ever overpowering the action on-screen.

The online multiplayer is both fun and addicting. Infinity Ward has really nailed the fine line between tactical and arcade shooters, and it makes for one hell of a multiplayer experience. The RPG elements that have been added this time around are handled perfectly, as anyone who played the beta can attest. You can unlock “perks,” special skills such as deeper bullet penetration, more health, or, my personal favorite, Last Stand, in which your character, when shot, falls to the ground and has a chance to seek immediate revenge by pulling out his sidearm and firing a few final bullets. These are a great addition to the online FPS formula, and make every game encounter unpredictable. The best part is that “experience” is gained by simply playing the game online. You get points for kills, and based on your standing at the end of matches, as well as for completing specific “challenges,” usually of the “get 100 kills with gun X” variety. It’s a very rewarding system. You could probably spend the rest of your natural life unlocking all the weapons, abilities, and completing challenges, if you saw fit. There is also a split-screen mode, something that should be included in every FPS release, but no co-op, which would’ve been a good addition.

Call of Duty 4 is one of the best FPS releases of the year, which is saying a lot, considering the veritable avalanche of triple-A shooters this year. It’s a testament to the power that first-person interactive storytelling can possess. Do yourself a favor and pick it up, as it might just redefine how a videogame can affect a player’s worldview.

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Crysis – Part 2 Review’d

July 18, 2008

Crysis logoMissed part one? Check it out here.

The AI of the enemy soldiers delivers most of the challenge in Crysis. When it’s one-on-one – you vs. a single enemy – they don’t stand a chance. When there’s a group of bad guys, however, the odds are somewhat evened.

Patrols will respond instantly to suspicious noises like gunfire by fanning out and searching the surrounding area. If you give away your position you should expect to be pinned down by enemy fire while one or two Koreans try to flank you. This means movement is key – and you’ll derive a sadistic pleasure from the “de-cloak, down a couple of enemies, re-cloak and reposition” routine.

One major shortcoming in the AI reveals itself when you come across sniper towers. Assuming you can take out the current occupant, if you climb up you can effectively take out any enemies nearby with impunity… As long as you duck from time to time. No one will attempt to climb up or throw a grenade to flush you out. In fact, the only reason for not staying put would be if they call in a helicopter.

Crysis Screenshot 2For most of the first part you’re given a goal – usually something like “get to the science station on the other side of the island” – and it’s up to you how you complete it. More or less. Let’s be clear – this is not some sort of free-form Oblivion or S.T.A.L.K.E.R-esque RPG where you’re given an island to explore at your leisure. You’re on a mission soldier! You do have some freedom of movement, but it’s by no means total.

To give you an idea of how the tactical gameplay works, let’s look at the kinds of choices you can make when faced with an enemy encampment: a) rush straight in, guns blazing; b) creep round the side in the undergrowth; c) use stealth and patience to pick off the soldiers one by one; or d) bypass it altogether by hijacking a boat downriver and sailing past?

Okay, there’s more to it than that, but you get the idea. Often your movement will be restricted by insurmountable physical obstacles, like walls of a ravine, but it never feels linear like Half Life. It regularly opens up and it’s up to you and your nanosuit to take on an army of Korean bad guys.

And it’s a lot of fun. The game throws some variation at you in the form of enemies with the same super-suit as you, but generally speaking it sticks to a tried and tested formula of sneaking around, ambushing patrols, and blowing up trucks and buildings. Great!

Until the second part. (**MODERATE SPOILERS**)

Crysis Screenshot 1The last third of the game changes gear somewhat, starting off with a section where you’re floating around a buried alien spaceship. Then there’s an escape flight in a VTOL, and finally a series of super-boss battles with various alien nasties.

This represents a significant shift in pace and style – characterized by a much more linear, run-n-gun approach in contrast to the sneaksy stealth that preceded it. It’s a little disappointing, but not so much that it condemns the game.

There’s still plenty to enjoy in Crysis – not least the outstanding visuals – but sadly it narrowly misses out on classic status.

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Video Gaming: The High Potential Industry

January 17, 2008

a284_1364videogame.jpgAre you also one of the video games addicts? Even if you’re not, the fact that m’ going to write about will amaze you at least. According to game design school, the revenue from computer games is more than that of the Hollywood box office. So I think, people who want to become Hollywood stars should also think about becoming a game designer/developer!

Well, this is just my thought, and not necessarily everyone agrees with it, but it’s really an interesting thing to find out an industry that has outgrown at such faster pace. It was sometimes back that I’ve found gaming as one of the most active part of mobile content as well, i.e. games are the highly demanded mobile content.

Gaming, I think, is so much active because it’s relatively easier to access, one doesn’t need to go out for it, and on other hand it helps individuals to make some bucks as well. Well, whatever the reasons are behind the scene, gaming is at top!

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Color Line Your Blackberry

November 20, 2007

Innovations are always welcomed so is Blackberry. But the glow will be more prominent if it’s equipped with some ahem ahem applications, softwwares or games etc. One of such I’ve come across is ‘Color Lines’, a board game mixing logic and luck for a simple yet extremely addictive gameplay.

While exploring blackberrysoft.com I found this one. For a reference I’m posting it’s intro here,  i.e. The BEIKS’ version of the game for the BlackBerry platform is based on the classic Color Lines by Gamos Software, a Russian company which, to the best of our knowledge, was the first to release Color Lines.”

It further says that, the game quickly became extremely popular and at some point was reportedly more popular than Tetris itself in Russi, and since its initial release in mid 90s the game had seen many modifications, extensions and other changes – some indeed for the good - by various software developers and publishers around the world.

Have a snap shot here:

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